ValhallaEvery saga needs a crew
Documentation

Designs and edit mode

Freyja hands you the design itself, not a description of one. Edit mode is how you change it without leaving the conversation.

What a design is

When a member answers with a page, a screen or a schematic, it arrives as a design: a live HTML or SVG artifact in a pane beside the conversation, rendered in a sandbox that cannot read anything of yours. Every design keeps every version. Full size opens it on its own stage, with device widths (Fill, Desktop, Tablet, Mobile) and zoom.

Ask for one the way you would ask a designer: "Draw Sprout's first screen, the thirsty plants." The members who draw are Freyja for screens and Eitri for schematics; anyone can be asked.

Edit mode

On the stage, press Edit. The design goes onto a canvas, a neutral light surface in every theme because a page has to be judged true, beside a panel with its author's face and five tabs: Look, Review, Notes, Layers and Activity.

  1. Click a thing. Anything on the design selects, with its name over it and handles at its corners. Shift-click selects several.
  2. Say what's wrong. A bar under the selection offers six words, Bigger, Smaller, Bolder, Quieter, Change the words, Hide, and a line: Tell me what's wrong here…. The words change it on the spot. The line asks its author.
  3. It lands as a pin. The author answers with a patch in seconds, on the fast tier, with no tools and no thinking. The change lands in the live canvas under a green number.
  4. Decide what stays. The Review tab lists every change with Keep and Reject. ⌘Z undoes the last one. What you keep is saved as the next version; what you reject never was.

Words, not pixels

The Look tab changes the selection in words. Size is Tiny … Huge, relative to the element's own size, so "Bigger" on a caption and "Bigger" on a headline each mean the right thing. Emphasis is Quieter … Bolder. Corners are Sharp, Soft, Round. Spacing is Tighter … Airier. Colours are the design's own palette, read off the page, plus three neutrals. There is no colour wheel, and Valhalla's own accent is never offered: it is the window's, not the page's.

Asking on the fly

The ask is a side turn, not a conversation turn. It goes to the design's author with the element you clicked, the region around it and the design's palette, and it expects a patch: one change, or a few, each naming what it touched. The reply does not enter the transcript. A full-page answer is the fallback and re-renders the design. One ask per element at a time; several elements asked at once each carry their own pin. An answer that arrives after you have closed the stage lands on what you sent, as a version, with a note.

The author's notes about what they changed and why go to the Notes tab, pinned to the elements they are about.

The designer's tools

ToolWhat it does
LayersThe page as a tree. Click a row to select it; lock one so a stray click cannot move it; hide and unhide.
Rulers and measureRulers along the canvas; hold a key and drag to measure the gap between two things.
PreciseThe exact values under the words, for when a word is not enough.
CompareThe current version beside the one before, or any two.
Dark previewThe design under a dark colour scheme, without editing it.
InteractClick through to the design's own buttons and links, to try it rather than select it.
ContrastA verdict on every piece of text against what it sits on.
ExportA PNG at the width the canvas shows, or the HTML itself.

Press ? on the stage for the sheet of every key.

What keeps it safe

The design runs in a frame with no access to the window, its token or your files. The editor rides inside that frame as a payload spliced into the design, and the two sides talk over messages that carry a token minted for that one render. Everything the editor adds is stripped on export, so what you save is the design and your changes, nothing else.